Coldgearz
By: Andy .E. Hamm

[1] Overview:
- Game Information.
- System Requirements.
- Game Story.
 [2] Playing:
 - Controls.
 - Tips/Tricks.
  [3] Final:
  -Version Information.   
  - Credits.

[1]
- 
Coldgearz is a platform shooter. It has an art style that comes directly from the Super Nintendo generation, and should be a treat for old school gamers.
-
Pentium PC running Windows 98SE, 2000, Me, XP, or later. 
A DirectX 9 compatible graphics card.
ADirectX 9 compatible sound card.
Approximately 10 MB Hard Drive space.
Approximately 500+ MB RAM.
Screen resolution of at least 640x480 and 65000 (16-bit) color.
(If the game is running to slow, try upgrading your RAM. 1GB RAM is recommended!)
-
This game takes place in the near future, after mankind has went through its most devastating world war. Earth is now at peace and humans have came together as one. During this epic war intelligent robotics were invented, then used as soldiers. After the war it was judged that these robots were to dangerous to keep (do to the fact they were programmed killers) and abandoned on an island called Badicit.
(Badicit was the main battlefield during the war.) These robots ended up surviving and decided to rebel against people! Somehow they have created a large energy cell to sustain themselves, and have built a large base on top of bases (made by people) once used during the war. Continuing to grow and build more of their army, these robots have became a deadly force that now threatens earth...
You are a member of the DF Unit. (A team of special troopers from around the earth trained to wipe out rebel robotics.) Your job is to annihilate all robots that have rebelled. (Rebel robots are called Coldgearz.)
The only way to achieve this is by infiltrating the Coldgearz base and destroying their energy cell. The action begins right when the helicopter containing you team lands. Continuing through the game will allow you to unlock new parts to the story.

[2]
-
At the title screen the controls are:
1 = New game.
2 = Load game.
3 = Credits.
4 = Exit game.
In game the controls are:
Up Arrow = Jump.
Down Arrow = Interact with an object (a message at the top right of the screen will tell you the object can be interacted with.)
Right Arrow = Run right.
Left Arrow = Run left.
Z = Shoot current weapon.
X = Throw a grenade.
1-5 = Switch weapons. (You will be lectured on the different weapons you can use in the first level of the game.)
C = Show cheat console.
ESC = Exit game.
Mouse Left Click = Make a choice when allowed. (The mouse will pop up when a text menu is shown.)
Mouse Right Click = Bring up options such as copy and past at the cheat console.
-
Basically the best tip I can give you is timing the enemys shots. Once you get the right feel for it dodging bullets is easy! Also save your rockets for boss battles, dont waste them on common enemies. The game will be hard at first but dont give up! 
If you are really poor there are cheats, but you will have to search the internet for them! I will be sure to put some pages containing cheats up hear and there. 
Also remember that there is only one save file. Whenever you hit a save block your last file will be overwritten. Be careful not to lose data!

[3]
-
You currently are running Coldgearz version (2.0)
If you find a bug, or have any technical problem please contact me via e-mail at,
andy_hamm@hotmail.com
thanks for your time!
-
Thanks to help from the following,
-Graphics
Fragment (Original player design.)
Deadheat (Main graphics editor, character reviser.)
Hamish (Vehicle design, secondary graphics editor.)
-Music/Sounds
Hamish (For giving permission to use music from Commando.)
Jared Greenwood (Music creation.)
Daniel Oliver (Music creation.)
Chris Hopkins (Music creation.)
Kyle Aldrich (Music creation.)
Nobuyuki (Music creation.)
Mod Archive (Music resources and tracks.)
The Game Creators (Sound effects.)
Enterbrain (Sound effects.)
ASCII (Sound effects.)
Various other royalty free sound and music artists.
A very special thanks to M. Rijks for JBFmod!
-Programming
Deadheat (Coding help, programming tips.)
Mat Visbeek (Original G-Trooper AI, although not used in this version I have to give him credit.)
Smarty (Showing me were to get information on views.)
Various others that helped me, sorry I could not name you all.
-Development Environment
Mark Overmars
Various other tools.
-Special Thanks
My family (They have done a lot to help.)
All my friends (They have done a lot to help.)
Tommy Cook (Did a lot to help and inspire me, a good friend.)
Andrew Lutz (Always been a good friend.)
Alex (For giving me moral support, being a friend.)
Deadheat (Helped me everywhere, good buddy.)
Game Maker Community. (So much help and support.)
Fans and testers (Could never forget the players and fans!)
Thank you for playing!

Coldgearz  2006 Some rights reserved!
Note all primary work was done by Andy .E. Hamm. Also music and sound responsibilities lie with the distributors, not Andy .E. Hamm.


(If I have forgotten your name in the credits contact me. I will add it to a future version!)
